Tag Archives: games

EteRNA

EteRNA logoEteRNA, developed by Carnegie Mellon University and Stanford University is a Flash-based folding game, like Fold It, that enlists users to fold RNA for optimized versions, which can then be tested in the lab. Citizen science!

You can participate by signing up directly at the site or linking through facebook (and setting your profile on the EteRNA site).

The game comes with a tutorial to get you familiar with the building blocks of RNA and how to manipulate them to get the desired folding shape. After the tutorial one can try to solve a number of increasingly difficult puzzles.

Scores are kept and displayed in a leaderboard. The game auto-saves the progress on the latest puzzle you might have been working on.

For more expert knowledge on how to solve the puzzles, a number of strategy guides can be found through the community which help in solving and further optimizing the RNA folds.

Scoring 10,000 points or more, by solving the tutorials and a bunch of the challenges, gives you access to the RNA Lab where a real version of some version of RNA can be designed and proposed, which after voting, will then be tested in the real lab.

You can get an idea of what it looks like through an embedded version, as below:

For more detailed info on how the folding of RNA is used, see their information page.

Some media links:
RNA Game Lets Players Help Find a Biological Prize (NY Times)
Online game helps predict how RNA folds (New Scientist)
New video game makes game players Stanford professor’s virtual lab assistants (Stanford)

And finally a short video from Carnegie Mellon that explains EteRNA:

Fora: Cory Doctorow – For the Win

Via Fora.tv:

Cory Doctorow discusses and reads from his book: For the Win

Millions of people play multiplayer online games, battling to win virtual “gold,” jewels, and precious artifacts.  Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world’s poorest countries, where “gold farmers,” harvest virtual treasure for their employers to sell to First World gamers who spend real money to skip to higher levels.  In rural India, Mala’s leadership skills in virtual combat have earned her the title of “General Robotwalla.” In Shenzen, Matthew is building his own successful gold-farming team. Leonard lives in Southern California but spends his nights fighting virtual battles alongside his buddies in Asia.  They will all become entangled with Big Sister Nor, who will build them into a movement that can challenge the status quo.  The forces arrayed against them are willing to use any means to protect their power — including blackmail, extortion, infiltration, violence, and even murder.  To survive, Big Sister’s people must outthink the system.  This will lead them to devise a plan to crash the economy of every virtual world at once — a scheme that ends up being the most fun game of all.

I’m sure this post will attract even more WOW gold spammers. :mrgreen: